This activity card provides 8 simple challenges for youth to complete during a STEM library program.
This job posting provides information on responsibilities, expectations, and experience required for a library staff member being hired to support computational thinking literacy library activities.
Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.
From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.
It is rare that students from different schools have regular opportunities to work together and share resources. The need for collaboration is pressing in areas like computer science (CS) and engineering, where every school does not have access to the equipment or teacher expertise. Barriers include language, culture, and transportation. What strategies are effective in bringing students from diverse backgrounds together to expand learning opportunities and cultural competence?
Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.
AspireIT connects high school and college women with K-12 girls interested in computing to teach younger girls fundamentals in programming and computational thinking - in fun, creative environments.
This website shares strategies for how to elevate the critical role of families in STEM and build capacity of STEM programs to include families.
Step-by-Step directions on how to facilitate a Kano Kit Motion Sensor activity with youth including information on how to set up for the program, roles of the facilitator, and project screenshots.
This sample evaluation form is for staff to use following a computational thinking local library event.