Resource Results:

Showing results 1 - 14 for
  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!

    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.

    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.

    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.

    Resource Type:
    Professional development, Tutorial, Website
  • The Creative Coding Adventures instructor's manual provides a complete series of lesson plans to teach the Python coding language.

    Resource Type:
    Lesson plans & activities
  • An example of a poster, created for the Mighty Girl Coders program, to promote activities, recruit participants and advertise the schedule for coding programs being offered.

    Resource Type:
    Youth recruitment
  • A visual that simply and clearly defines four computational thinking principles - decomposition, pattern recognition, abstraction, and algorithms.

    Resource Type:
    Lesson plans & activities
  • Workforce development conversations and concerns about the readiness of today’s students for tomorrow’s IT field often focus on schools. Libraries, however, can play a vital role in connecting youth to computer science (CS) and computational thinking (CT) opportunities and connections for learning across time and place. How can libraries establish their role as an anchor and broker in the community for youth CT learning?

    Resource Type:
    Strategies, Ready to Code examples
  • Blocksmith is 3D modeling software that gives youth the chance to design virtual reality experiences. It includes numerous free models to include in projects, as well as compatibility with other popular 3D modeling software. Blocksmith offers educational licensing for schools, camps, and libraries.

    Resource Type:
    Software & apps
  • Engaging, video-based lessons that teach digital skills through immediate, real-life applications and project-based curriculum.

    Resource Type:
    Lesson plans & activities
  • This local news story shares Ready to Code's vision and programming from Homer Public Library in Homer, Alaska.

    Resource Type:
    Ready to Code examples
  • A preschool storytime activity or passive program that features sign boards that act as prompts at different stations to encourage grown-ups and their young children to play and learn together while building computational thinking literacies.

    Resource Type:
    Lesson plans & activities
  • Creative and accessible sample surveys used to evaluate attitudes toward computer science and careers for the Mighty Girl Coders program.

    Resource Type:
    Program evaluation & assessment
  • Self-paced lessons to guide students from basic to advanced LEDs, through ultrasonic sensors, and motors in this intro to electricity and engineering using Arduino.

    Resource Type:
    Lesson plans & activities
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