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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!

    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.

    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.

    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.

    Resource Type:
    Professional development, Tutorial, Website
  • This job posting provides information on responsibilities, expectations, and experience required for a library staff member being hired to support computational thinking literacy library activities.

    Resource Type:
    Facilitator & mentor recruitment
  • Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.

    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.

    Resource Type:
    Books & magazines
  • It is rare that students from different schools have regular opportunities to work together and share resources. The need for collaboration is pressing in areas like computer science (CS) and engineering, where every school does not have access to the equipment or teacher expertise. Barriers include language, culture, and transportation. What strategies are effective in bringing students from diverse backgrounds together to expand learning opportunities and cultural competence?

    Resource Type:
    Strategies, Ready to Code examples
  • Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.

    Resource Type:
    Ready to Code examples
  • AspireIT connects high school and college women with K-12 girls interested in computing to teach younger girls fundamentals in programming and computational thinking - in fun, creative environments.

    Resource Type:
    Facilitator & mentor recruitment
  • This website shares strategies for how to elevate the critical role of families in STEM and build capacity of STEM programs to include families.

    Resource Type:
    Strategies, Professional development
  • This activity card provides 8 simple challenges for youth to complete during a STEM library program.

    Resource Type:
    Lesson plans & activities
  • This sample evaluation form is for staff to use following a computational thinking local library event.

    Resource Type:
    Program evaluation & assessment
  • A lesson plan for creating light-up pop-up cards without computers. In this activity the cards are made for a winter holiday program but the activity could be easily modified to work for any time of year.

    Resource Type:
    Lesson plans & activities
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