AspireIT connects high school and college women with K-12 girls interested in computing to teach younger girls fundamentals in programming and computational thinking - in fun, creative environments.
Susan P. Baier, Director of McCracken County Public Library, writes about community engagement as a key focus of Ready to Code and how her library made this a priority as they designed and facilitated coding classes for youth. Increased engagement leads to increased understanding and support for the project and achieves buy-in from staff, library administration and the community as a whole.
Binary Bracelets is a fun activity for younger teens that teaches them how to make bracelets using binary code. Participants are introduced to the concept of binary code and then they participate in a hands on activity to help them understand this concept of computational thinking.
An example of a poster, created for the Mighty Girl Coders program, to promote activities, recruit participants and advertise the schedule for coding programs being offered.
Everything needed to get started - from an equipment list , skills covered, and time frames for activities - is included in this lesson plan focused on learning how to use Bloxels. The lesson is one in a series focusing on coding for robotics and game design.
Maryvale High School (AZ) has approximately 3000 students, 91% of whom are Hispanic/Latinx. 86% of students are eligible for subsidized lunch. Although we offer computer science (CS) AP classes, only about 5% of students take these courses. How can we ensure that more of our students have exposure to and opportunities for computational thinking (CT)?
This article clearly articulates what computational thinking is, how it relates to coding, and how educators can support CT skills in formal and informal learning environments for young children.
The CSTA K–12 Computer Science Standards delineate a core set of learning objectives designed to provide the foundation for a complete computer science curriculum and its implementation at the K–12 level.
This Belgrade News (Montana) article describes how Belgrade Community Library supports youth to develop and showcase games through creativity and problem solving with help from peers and mentors.
An example of a recruitment flyer designed to encourage participation from underrepresented groups in coding opportunities.