The Creative Coding Adventures instructor's manual provides a complete series of lesson plans to teach the Python coding language.
Think through how well a preschool activity went and what might be improved for next time using this evaluation form.
Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.
Library staff deliver dynamic programs for youth and families! Stopping to gather data to inform program development can feel like an onerous and disconnected process. How can library staff gather and use feedback to iterate CT learning experiences in ways that are dynamic, practical, and useful?
CodeCombat is an online gaming platform for learning different coding languages. Free with the option to pay for additional levels, users are challenged to navigate through dungeons by coding the actions of their character.
Learn strategies for providing youth access to technology outside of classroom hours in order to address the homework gap created by issues of access.
This local news story shares a Ready to Code program for girls at Homer Public Library in Homer, Alaska.
A preschool storytime activity or passive program that features sign boards that act as prompts at different stations to encourage grown-ups and their young children to play and learn together while building computational thinking literacies.
An example of a short letter that was sent home with students to encourage them to attend a new after-school coding program.
A lesson plan for creating light-up pop-up cards without computers. In this activity the cards are made for a winter holiday program but the activity could be easily modified to work for any time of year.