This article serves as a guide to what Finland is doing to innovate their curriculum and prepare their students for a changing world.
Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!
Thunkable is an introduction to app building that creates a segue from introduction to coding programs that teach block-based coding into a project-based program that creates a finished app.
Classes come to the library to learn about resources and services, and Applied Digital Skills is a great way to orient students to how to use the library and apply it to what they are learning in their classes.
A report from Google about unconscious biases of educators, administrators, and students that can contribute to the persistence of underrepresentation of women and racial and ethnic minorities in CS and STEM more generally.
This list of resources gives library staff a starting point for learning about how to advocate for and broaden participation in computational thinking activities.
This job posting provides information on responsibilities, expectations, and experience required for a library staff member being hired to support computational thinking literacy library activities.
This slide deck gives important data and quotes from industry professional about the importance of computational thinking. Useful information to for advocate for coding programs.
Developed by the Creative Communities Research Group at the University of Colorado Boulder, Family Creative Learning is a workshop series that engages children and their parents to learn together — as designers and inventors — through the use of creative technologies.
This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.