This survey asks youth to consider the skills they gained during a library computational thinking camp along with how successful they thought their experience was overall.
Limited available staff is a reality for most libraries, resulting in very real challenges for starting new programs in new content areas. When the Normal (IL) Public Library (NPL) began planning computational thinking (CT) activities we asked ourselves, What do you do to meet your community need when your in-house toolkit lacks necessary resources like computer science (CS) & CT knowledge, available staff, and time?
2 to 8 people can play this card game that awards points for creating different sushi combinations. This is an unplugged game that plays quickly, and the graphics on the cards have a Kawaii feel that will appeal to tweens and teens.
Engaging, video-based lessons that teach digital skills through immediate, real-life applications and project-based curriculum.
In this video Ak-Chin Indian Community (Maricopa, AZ) librarian Jeffrey Stoffer celebrates the accomplishments of students in their Libraries Ready to Code program, Game Hacker: Making, Fixing, Breaking. See how young people participating in Game Hacker are learning skills that will enable them to succeed in any future opportunity they pursue.
A variety of tools library staff can use to begin implementing activities to help understand community needs.