This report summarizes key differences in interest in and confidence to learn CS among seventh- to 12th-grade students from underrepresented groups.
An example of a promotional flyer used by the CODE Lab program at Homer Public Library (AK) designed to encourage middle school youth participation.
This worksheet allows preschoolers to practice sequencing and is easily adaptable to a variety of programs and needs.
A slide deck for adults that explains the value of providing a teen coding workshop and the value of supporting computational thinking literacies through the public library.
These easy-to-use cards provide activities for learners to try out in the Scratch programming language. Writing a story, choreographing a dance, playing a game, and feeding a virtual pet are all possibilities for learners to explore with these cards.
This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.
Can a coding program get youth connected with backyard nature? Absolutely! Governor Mifflin School District tested a district-wide collaborative model, called Feathered Friends. They used concepts from connected learning, design thinking and computational thinking (CT) with our Middle School and High School student engineers to create an authentic learning experience.
This website shares strategies for how to elevate the critical role of families in STEM and build capacity of STEM programs to include families.
This activity card provides 8 simple challenges for youth to complete during a STEM library program.
An informational pamphlet specifically written for parents and caregivers to provide an introduction to computational thinking and how it relates to early literacy skills. Includes activities.