This Belgrade News (Montana) article describes how Belgrade Community Library supports youth to develop and showcase games through creativity and problem solving with help from peers and mentors.
The Creative Coding Adventures instructor's manual provides a complete series of lesson plans to teach the Python coding language.
A complete lesson plan that focuses on participating youth designing a dance for Spheros robot and includes a robot dance party as a final part of the activity.
For many libraries, access to high-speed internet and computers are barriers to connecting to web-based computational environments and even allowing multiple users to use simple websites or play how-to videos. Broadband internet access is an urban and rural problem with a disproportionate impact on African American and Latino communities. How can library staff provide opportunities for youth to engage in CT opportunities when access to hardware and broadband is limited?
Code Your World is a four-part challenge that teaches youth to apply CS to the world around them through hands-on activities - online and offline.
Written by two school librarians, this book provides ideas for physical builds and coding, for new and reluctant coders, that are easily achieved by middle school and high school aged youth.
This local news story shares Ready to Code's vision and programming from Homer Public Library in Homer, Alaska.
An example of a promotional flyer used by the CODE Lab program at Homer Public Library (AK) designed to encourage middle school youth participation.
Step-by-Step directions on how to facilitate a Kano Kit Motion Sensor activity with youth including information on how to set up for the program, roles of the facilitator, and project screenshots.
Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.