As libraries begin to fill the gap in educational opportunities for computational thinking (CT) activities and coding, it’s critical that staff are comfortable and confident taking on the facilitator role. In system-wide initiatives multiple staff at various branches with different levels of knowledge and comfort are coordinating CT programs. . How can staff be empowered to facilitate STEM content they are not confident about?
Learn strategies for providing youth access to technology outside of classroom hours in order to address the homework gap created by issues of access.
Beanz is a bi-monthly magazine for kids about coding and computer science. News items and instructions for DIY projects will capture the attention of young people, both experienced coders and kids with a casual interest.
This local news story shares a Ready to Code program for girls at Homer Public Library in Homer, Alaska.
A promotional flyer for a series of computational thinking programs at Waseca Public Library (MN) designed to emphasize choice and breadth of experiences.
An eight week program that will introduce youth to robotics and coding basics via Lego Mindstorm and Scratch.
This slide deck provides instructions and information for 10 python coding programs from Raspberry Pi to breadboards to Minecraft.
In this 7 minute video, librarian Danielle Arnold discusses how she used Applied Digital Skills to improve the process for student development of research papers.
Blocksmith is 3D modeling software that gives youth the chance to design virtual reality experiences. It includes numerous free models to include in projects, as well as compatibility with other popular 3D modeling software. Blocksmith offers educational licensing for schools, camps, and libraries.
This local news story shares a Ready to Code program at Santa Barbara Public LIbrary in Santa Barbara, California.