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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!

    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.

    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.

    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.

    Resource Type:
    Professional development, Tutorial, Website
  • Libraries Ready to Code grantee Waseca Public Library is setting plans in place to help other libraries in their regional system create customized computer science and computational thinking programs. Matthew White, a librarian at Waseca Public Library, shares his takeaways from Libraries Ready to Code cohort meetings at the ALA Midwinter Conference, and the librarian’s Ready to Code project goals.

    Resource Type:
    Ready to Code examples
  • Curated by the Connected Learning Alliance, this is a one-shop to find video, reports, podcasts, and more describing how Connected Learning works in libraries.

    Resource Type:
    Strategies, Professional development
  • Limited available staff is a reality for most libraries, resulting in very real challenges for starting new programs in new content areas. When the Normal (IL) Public Library (NPL) began planning computational thinking (CT) activities we asked ourselves, What do you do to meet your community need when your in-house toolkit lacks necessary resources like computer science (CS) & CT knowledge, available staff, and time?

    Resource Type:
    Strategies, Ready to Code examples
  • Be Internet Awesome teaches kids the fundamentals of digital citizenship and online safety so they can explore the online world with confidence.

    Resource Type:
    Lesson plans & activities
  • This article serves as a guide to what Finland is doing to innovate their curriculum and prepare their students for a changing world.

    Resource Type:
    Books & magazines, Professional development
  • In this video, see how Kent County Middle School students developed projects for their community. After interviewing local businesses and community organizations, students learn applied coding and computational thinking by developing the projects to meet the individual needs of the business or community organization.

    Resource Type:
    Ready to Code examples
  • This online textbook covers many of the topics central to the ideas libraries need to embrace when supporting and providing computational thinking activities. Chapters topics include connected learning, design thinking, how children learn, and developing learning assessments.

    Resource Type:
    Strategies, Professional development
  • Workforce development conversations and concerns about the readiness of today’s students for tomorrow’s IT field often focus on schools. Libraries, however, can play a vital role in connecting youth to computer science (CS) and computational thinking (CT) opportunities and connections for learning across time and place. How can libraries establish their role as an anchor and broker in the community for youth CT learning?

    Resource Type:
    Strategies, Ready to Code examples
  • Engaging, video-based lessons that teach digital skills through immediate, real-life applications and project-based curriculum.

    Resource Type:
    Lesson plans & activities
  • Developed by the Creative Communities Research Group at the University of Colorado Boulder, Family Creative Learning is a workshop series that engages children and their parents to learn together — as designers and inventors — through the use of creative technologies.

    Resource Type:
    Lesson plans & activities, Professional development
Sponsored by Google.