Resource Results:

Showing results 21 - 30 for
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.

    Resource Type:
    Lesson plans & activities
  • From graphic novel superstar Gene Luen Yang comes an entertaining book series that combines logic puzzles and basic programming instruction with a mystery-centered plot.

    Resource Type:
    Books & magazines
  • Susan P. Baier, Director of McCracken County Public Library, writes about community engagement as a key focus of Ready to Code and how her library made this a priority as they designed and facilitated coding classes for youth. Increased engagement leads to increased understanding and support for the project and achieves buy-in from staff, library administration and the community as a whole.

    Resource Type:
    Ready to Code examples
  • An example of a recruitment flyer designed to encourage participation from underrepresented groups in coding opportunities.

    Resource Type:
    Youth recruitment
  • The stereotypical computer scientist or engineer is frequently still an image that does not resonate with a large portion of the diverse youth in our country. Young people need to see themselves reflected in these communities and careers. How can libraries change the perception of who should participate in computing and technology-based educational opportunities and careers?

    Resource Type:
    Strategies, Ready to Code examples
  • A list of informational resources, tips, and talking points curated specifically for libraries by the National Center for Women & Information Technology to broaden participation in computing.

    Resource Type:
    Strategies
  • Hanging Out, Messing Around & Geeking Out (HOMAGO) is an experiential learning theory about how youth learn in new social and media environments. This Guidebook explains what it is, why it is important, how to document it, and the role of adults/mentors in the space.

    Resource Type:
    Books & magazines, Professional development
  • This Belgrade News (Montana) article describes how Belgrade Community Library supports youth to develop and showcase games through creativity and problem solving with help from peers and mentors.

    Resource Type:
    Ready to Code examples
  • The Creative Coding Adventures instructor's manual provides a complete series of lesson plans to teach the Python coding language.

    Resource Type:
    Lesson plans & activities
  • Maryvale High School (AZ) has approximately 3000 students, 91% of whom are Hispanic/Latinx. 86% of students are eligible for subsidized lunch. Although we offer computer science (CS) AP classes, only about 5% of students take these courses. How can we ensure that more of our students have exposure to and opportunities for computational thinking (CT)?

    Resource Type:
    Strategies, Ready to Code examples
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