In this video Ak-Chin Indian Community (Maricopa, AZ) librarian Jeffrey Stoffer celebrates the accomplishments of students in their Libraries Ready to Code program, Game Hacker: Making, Fixing, Breaking. See how young people participating in Game Hacker are learning skills that will enable them to succeed in any future opportunity they pursue.
A variety of tools library staff can use to begin implementing activities to help understand community needs.
Get started facilitating Lego Mindstorms activities by using this lesson plan that includes a series of activities to facilitate with youth and also includes information on the role of the lesson facilitator.
Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.
In this video Phoenix City Council Member Daniel Valenzuela interviews Maryvale High School Teach-Librarian Jean Kilker about her unique Ready to Code program. Kilker and Ready to Code project evaluator Caitlin Martin describe how high school students interested in early childhood development careers are learning the importance of computational thinking skills and then leading activities for early learners to develop those skills.
This report focused on implementation of connected learning in libraries, does an excellent job of explaining what connected learning is and why and how it is beneficial for libraries to integrate connected learning ideas into their programs and services for youth and families.
Youth can learn about farming and coding as they use the app to control a FarmBot as it plants, waters, and weeds a raised bed garden plot that they can then design and implement in the community!
This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.