Susan P. Baier, Director of McCracken County Public Library, writes about community engagement as a key focus of Ready to Code and how her library made this a priority as they designed and facilitated coding classes for youth. Increased engagement leads to increased understanding and support for the project and achieves buy-in from staff, library administration and the community as a whole.
An example of a recruitment flyer designed to encourage participation from underrepresented groups in coding opportunities.
Library staff frequently question why they should integrate computational thinking (CT) literacy into the activities they provide with and for youth and families. Many have never heard the term before, are anxious about computers and technology in general, and/or may consider it another fad they are being asked to address. How can library staff gain deeper understanding of CT and comfort bringing CT literacy to the activities they provide for and with youth and families?
A list of informational resources, tips, and talking points curated specifically for libraries by the National Center for Women & Information Technology to broaden participation in computing.
Hanging Out, Messing Around & Geeking Out (HOMAGO) is an experiential learning theory about how youth learn in new social and media environments. This Guidebook explains what it is, why it is important, how to document it, and the role of adults/mentors in the space.
This Belgrade News (Montana) article describes how Belgrade Community Library supports youth to develop and showcase games through creativity and problem solving with help from peers and mentors.
The Creative Coding Adventures instructor's manual provides a complete series of lesson plans to teach the Python coding language.
The stereotypical computer scientist or engineer is frequently still an image that does not resonate with a large portion of the diverse youth in our country. Young people need to see themselves reflected in these communities and careers. How can libraries change the perception of who should participate in computing and technology-based educational opportunities and careers?