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  • Free, easy-to-use activities and curriculum introduce students ages 9-14 to computer science through themed projects that attract students with varied interests. Instructional videos guide students through each activity, so no coding experience is needed to teach!

    Resource Type:
    Lesson plans & activities
  • This program is based on Google’s CS First Music & Sound club curriculum and has been customized by Homer (AK) Public Library for a week-long coding camp to introduced kids ages 8-11 to basic computer science concepts while they create digital music, sound and video. Library staff worked with a music educator to deliver the program content.

    Resource Type:
    Lesson plans & activities
  • Two characters meet in a world and discover a surprising object. What happens next? It’s all up to students, who have the opportunity to use their imagination and creativity to code their own story.

    Resource Type:
    Lesson plans & activities
  • This self-paced course helps educators learn about computational thinking and how it can be integrated into a variety of subject areas. Divided into five units, the course provides real world examples as well as supplemental readings to support your learning.

    Resource Type:
    Professional development, Tutorial, Website
  • An annual competition for ages 13-18 and a collection of classroom activities and lessons for educators focused on problem solving in science, technology, engineering, and math.

    Resource Type:
    Lesson plans & activities
  • This activity card provides 8 simple challenges for youth to complete during a STEM library program.

    Resource Type:
    Lesson plans & activities
  • Get started facilitating Lego Mindstorms activities by using this lesson plan that includes a series of activities to facilitate with youth and also includes information on the role of the lesson facilitator.

    Resource Type:
    Lesson plans & activities
  • Science Journal transforms a device into a pocket-size science tool that encourages students to explore their world. As they conduct eye-opening experiments, they’ll record observations and make new, exciting discoveries.

    Resource Type:
    Lesson plans & activities
  • Step-by-Step directions on how to facilitate a Kano Kit Motion Sensor activity with youth including information on how to set up for the program, roles of the facilitator, and project screenshots.

    Resource Type:
    Lesson plans & activities
  • All of the information needed to organize and facilitate a library activity focused on learning how to use Spheros robots. Includes information on setup and equipment needed, details on each of the components of the activity, and an overview of how Spheros robots work.

    Resource Type:
    Lesson plans & activities
  • Code Your World is a four-part challenge that teaches youth to apply CS to the world around them through hands-on activities - online and offline.

    Resource Type:
    Lesson plans & activities
  • A step-by-step lesson plan for a program that uses the Osmo hardware and app to teach youth about computational thinking and music.

    Resource Type:
    Lesson plans & activities
  • A complete lesson plan that focuses on participating youth designing a dance for Spheros robot and includes a robot dance party as a final part of the activity.

    Resource Type:
    Lesson plans & activities
  • Four activities that help youth learn about computational thinking from learning through unplugged activities to robots and block-based coding.

    Resource Type:
    Lesson plans & activities
Sponsored by Google.