These easy-to-use cards provide activities for learners to try out in the Scratch programming language. Writing a story, choreographing a dance, playing a game, and feeding a virtual pet are all possibilities for learners to explore with these cards.
Library staff can use these cards to enable self-directed student learning with Scratch. Students can choose a card set (for example, Virtual Pet Cards), and then follow the instructions at their own pace. Each card set will create a complete program that students can show their peers. Programs created using these cards allow for creativity and customization based on the student's individual interests. These cards can help facilitate a low-instruction workshop-style event, leaving library staff free to coach, collaborate, and connect with students. By giving the students freedom to choose their project, this resource encourages connected learning and student-led instruction. The instructions on the cards are easy to follow for any skill level or age. These cards are a great introduction to Scratch for beginners, or a refresher for those with prior experience.