Scratch Activity Cards

These easy-to-use cards provide activities for learners to try out in the Scratch programming language. Writing a story, choreographing a dance, playing a game, and feeding a virtual pet are all possibilities for learners to explore with these cards.

Library staff can use these cards to enable self-directed student learning with Scratch. Students can choose a card set (for example, Virtual Pet Cards), and then follow the instructions at their own pace. Each card set will create a complete program that students can show their peers. Programs created using these cards allow for creativity and customization based on the student's individual interests. These cards can help facilitate a low-instruction workshop-style event, leaving library staff free to coach, collaborate, and connect with students. By giving the students freedom to choose their project, this resource encourages connected learning and student-led instruction. The instructions on the cards are easy to follow for any skill level or age. These cards are a great introduction to Scratch for beginners, or a refresher for those with prior experience.

Audience: 
Upper elementary (3-5)
Middle school (6-8)
High school (9-12)
Learner Experience w/ CS & CT: 
Beginner
Facilitator Type: 
Library staff member
Community member
Teen
Facilitator Experience w/ CS & CT: 
Beginner
Type of Library: 
Public
School
Tribal
Special
Library Location Type: 
Rural
Suburban
Urban
Size: 
Very small (< 300 students, < 10k population)
Small (< 500 students, < 24k population)
Topic: 
Block-based programming
Program Type & Frequency: 
In school time
Out of school time
One time session
Requirements: 
Technology required
No cost
Resource Type: 
Lesson plans & activities
resource-image-content.png
Sponsored by Google.