Webby's Challenge: A Coding Escape Room

Introduce youth to computational thinking concepts or supplement other coding activities with this computer-based escape room activity that includes a variety of puzzles to engage participants.

It requires a computer with internet access as well as paper puzzle pieces that need to be printed in advance. The room instructions include lists of needed materials, setup instructions, and directions for running the escape room are included. The story line can be adapted or embellished to reflect the interests of the participants. This challenge also allows for a moderator to give hints if players get stuck to minimize frustration.

Audience: 
Middle school (6-8)
High school (9-12)
Learner Experience w/ CS & CT: 
Beginner
Some Practice
Facilitator Type: 
Library staff member
Community member
Teen
Facilitator Experience w/ CS & CT: 
Some Practice
Type of Library: 
Public
School
Tribal
Special
Library Location Type: 
Rural
Suburban
Urban
Size: 
Very small (< 300 students, < 10k population)
Small (< 500 students, < 24k population)
Medium (< 750 students, < 99k population)
Large (< 1000 students, < 500k population)
Very large (1000+ students, 500k+ population)
Topic: 
Making
Robotics
Program Type & Frequency: 
Out of school time
One time session
Requirements: 
Technology required
No cost
Resource Type: 
Lesson plans & activities
Website
Group size: 
Small (< 10)
Point of Contact: 
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