World's Slowest Computer Lesson Plans

A complete run-down of how to facilitate an activity that helps young people understand that computers don't think on their own but follow directions given to them.

An extensive lesson that includes learning objectives, discussion prompts and activities, and an agenda for the one time session. This activity give participants a visceral, tactile experience with the foundations of computer science -- without even putting a device in their hands.

Audience: 
Middle school (6-8)
High school (9-12)
Learner Experience w/ CS & CT: 
Beginner
Some Practice
Facilitator Type: 
Library staff member
Community member
Teen
Facilitator Experience w/ CS & CT: 
Beginner
Some Practice
Type of Library: 
Public
School
Tribal
Special
Library Location Type: 
Rural
Suburban
Urban
Size: 
Very small (< 300 students, < 10k population)
Small (< 500 students, < 24k population)
Medium (< 750 students, < 99k population)
Large (< 1000 students, < 500k population)
Very large (1000+ students, 500k+ population)
Topic: 
Unplugged
Program Type & Frequency: 
In school time
Out of school time
One time session
Requirements: 
Technology not required
No cost
Ready to Code Pathway Connection: 
Connecting youth interests & youth voice
Resource Type: 
Lesson plans & activities
Point of Contact: 
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